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Miguel Martinho
Miguel Martinho
Environment artist at Saber Interactive Porto
Lisboa, Portugal

Summary

I´m a 3D environment artist with a Computer Games (Art) BA degree. My skills rely on developing playable environments in engine by building game-ready models and creating materials for real-time use in engine.
I specialize in 3DsMax for modelling, Substance Designer and Painter for material creation, ZBrush for high-poly sculpting and Unreal Engine for building the environment.

Skills

Environment Design3D ModelingLightingPBR TexturingCompositionRetopologyDrawingTraditional ArtTexture BakingGame artStorytellingWorld Building

Software proficiency

3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Photoshop
Photoshop
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
World Creator
World Creator

Productions

    • Video Game
      Dakar Desert Rally
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Saber Interactive Porto

Experience

  • Environment Artist at Saber Interactive Porto
    Porto, Portugal
    November 2021 - Present