Miguel Martinho
Environment artist at Saber Interactive Porto
Lisboa, Portugal
Summary
I´m a 3D environment artist with a Computer Games (Art) BA degree. My skills rely on developing playable environments in engine by building game-ready models and creating materials for real-time use in engine.
I specialize in 3DsMax for modelling, Substance Designer and Painter for material creation, ZBrush for high-poly sculpting and Unreal Engine for building the environment.
Skills
Environment Design3D ModelingLightingPBR TexturingCompositionRetopologyDrawingTraditional ArtTexture BakingGame artStorytellingWorld Building
Software proficiency

3ds Max

Substance 3D Designer

Substance 3D Painter

ZBrush

Unreal Engine

Photoshop

xNormal

Marmoset Toolbag

3DCoat

World Creator
Productions
Video Game
Dakar Desert Rally
Year
2022
Role
Environment Artist
Company
Saber Interactive Porto
Experience
Environment Artist at Saber Interactive Porto
Porto, Portugal